

I've optimized a little more and fixed that pesky bug. This was due to the optimization in RLV 2.9.25. There's also the alpha-blended rigged surfaces rendering over the vision restriction spheres. Of course, this bug being random means you can never be 100% sure it is fixed for good, so we'll see in the long run. I had changed it to 3600 s (one hour) to make sure attachments requests would not time out on relog, but it did more harm than good.Īs you can see, I'm hoping that the "objects getting detached after a TP" bug will go away, and after two days of TPing all over the place with nearly all my attachments slots taken, I can say that I didn't get any such bug, even after a few relogs. fixed : Set MAX_ATTACHMENT_REQUEST_LIFETIME back to 30 s. fixed : Alpha-blended rigged attachments are no longer rendered beyond the vision restriction spheres at all, and this time it does not distinguish between materials, non-materials, fullbright, shiny and all that stuff. It was due to Kokua's RLV floaters refreshing themselves even when hidden, thank you Chorazin Allen for looking into it and fixing it. fixed : The viewer was slowing down when receiving a lot of RLV commands at the same time.

This should help with the "lost attachments" bug that occurs sometimes, where what is in the COF and what you wear is not in sync, causing trouble when you relog.

changed : Force a rebake (and an Current Outfit Folder check) after TPing. changed : When minimized, the icon of the viewer will no longer flash when someone is just typing in IM, it will still flash when receiving the actual message. Here is the latest version of the RLV with a few bug fixes and an improvements that will hopefully help you as much as it helps me.
